/*
 * Copyright (C) 2005-2011 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008-2011 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010-2011 ProjectSkyfire <http://www.projectskyfire.org/>
 * 
 * Copyright (C) 2011 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef ARKCORECORE_DYNAMICOBJECT_H
#define ARKCORECORE_DYNAMICOBJECT_H

#include "Object.h"

class Unit;
class Aura;
struct SpellEntry;

class DynamicObject: public WorldObject, public GridObject<DynamicObject> {
public:
	explicit DynamicObject();
	~DynamicObject();

	void AddToWorld();
	void RemoveFromWorld();

	bool Create(uint32 guidlow, Unit *caster, uint32 spellId,
			const Position &pos, float radius, bool active);
	void Update(uint32 p_time);
	void Remove();
	void SetDuration(int32 newDuration);
	int32 GetDuration() const;
	void Delay(int32 delaytime);
	void SetAura(Aura * aura);
	void RemoveAura();
	void SetCasterViewpoint();
	void RemoveCasterViewpoint();
	Unit * GetCaster() const {
		return m_caster;
	}
	void BindToCaster();
	void UnbindFromCaster();
	uint32 GetSpellId() const {
		return GetUInt32Value(DYNAMICOBJECT_SPELLID);
	}
	uint64 GetCasterGUID() const {
		return GetUInt64Value(DYNAMICOBJECT_CASTER);
	}
	float GetRadius() const {
		return GetFloatValue(DYNAMICOBJECT_RADIUS);
	}

	void Say(int32 textId, uint32 language, uint64 TargetGuid) {
		MonsterSay(textId, language, TargetGuid);
	}
	void Yell(int32 textId, uint32 language, uint64 TargetGuid) {
		MonsterYell(textId, language, TargetGuid);
	}
	void TextEmote(int32 textId, uint64 TargetGuid) {
		MonsterTextEmote(textId, TargetGuid);
	}
	void Whisper(int32 textId, uint64 receiver) {
		MonsterWhisper(textId, receiver);
	}
	void YellToZone(int32 textId, uint32 language, uint64 TargetGuid) {
		MonsterYellToZone(textId, language, TargetGuid);
	}

protected:
	int32 m_duration; // for non-aura dynobjects
	Aura * m_aura;
	Unit * m_caster;
	bool m_isViewpoint;
};
#endif
